ABSTRACT
 The term Puyo game covers a range of computer-based packages, which aim to provide interactive instruction usually in a specific subject area, and many predate the Internet. These can range from sophisticated and expensive commercial packages to applications developed by projects in other educational institutions or national initiatives to simple solutions developed by individuals with no funding or support to tackle a very Interactive Tutor problem. The amount of time and money invested in development is high and partly because of the very subject specific nature of the education market as well as the very personalized nature of the teaching process. Computerized Puyo game is run either straight from a CD or floppy disk drive, or over a network so the constraint of the internet - slow download times for multimedia materials may not apply. This, coupled with the fact that Puyo game technology has been around a bit longer, means that Puyo game packages have the potential to offer more advanced, interactive, multimedia learning experiences than it is currently reasonable to expect from the Web. 
 
 TABLE OF CONTENTS
 TITLE PAGE
 CERTIFICATION
 DEDICATION
 ACKNOWLEDGEMENT
 ABSTRACT
 TABLE OF CONTENTS
 
 CHAPTER ONE
 INTRODUCTION
 1.1BACKGROUND OF THE STUDY
 1.2STATE OF THE PROBLEM
 1.3PURPOSE OF THE STUDY
 1.4AIMS AND OBJECTIVES
 1.5SCOPE OF STUDY
 1.6LIMITATIONS OF STUDY
 1.7ASSUMPTIONS
 1.8DEFINITION OF TERMS
 
 CHAPTER TWO
 LITERATURE REVIEW
 
 CHAPTER THREE
 3.1DESCRIPTION AND ANALYSIS OF EXISTING SYSTEM
 3.2FACT FINDING METHOD USED
 3.3ORGANIZATION STRUCTURE
 3.4OBJECTIVES OF EXISTING SYSTEM
 3.5INPUT, PROCESS AND OUTPUT ANALYSIS
 3.6INFORMATION FLOW DIAGRAMS
 3.7PROBLEMS OF THE EXISTING SYSTEM
 3.8JUSTIFICATION OF THE NEW SYSTEM
 
 CHAPTER FOUR
 4.1DESIGN OF THE NEW SYSTEM
 4.2INPUT SPECIFICATION AND DESIGN
 4.3OUTPUT SPECIFICATION AND DESIGN
 4.4FILE DESIGN
 4.5PROCEDURE CHART
 4.6SYSTEM FLOW CHART
 4.7SYSTEM REQUIREMENTS
 
 CHAPTER FIVE
 5.1IMPLEMENTATION
 5.2PROGRAM DESIGN
 5.3PROGRAM FLOWCHART
 5.4PSEUDO CODE
 5.5SOURCE PROGRAM: TEST RUN
 
 CHAPTER SIX
 DOCUMENTATION
 
 CHAPTER SEVEN
 7.1RECOMMENDATION
 7.2CONCLUSION
 BIBLIOGRAPHY