A Research Project for Educational Technologist. Deep study into Gamification of a system
SCOPE OF STUDY
The study is focused and centered on gamifying physics concepts to be thought by physics teachers using gamified applications to facilitate a better understanding of the subject by the student. It unveils a new knowledge on how games can affect learning environment, as well as impact gamification has had on the learners in the education system today.
AIMS AND OBJECTIVE
The aim of this project is not just to provide theoretical applications of gamification alone but also to provide practical applications. This will certainly include an extensive background research, accompanied by a review of literature which will examine the use of gamification in several schools and colleges in order to identify best practices for gamifying a process and the impact through which it has on the learning styles of individual students. The project will be centered on how teachers can impact knowledge on the students through the use of gamification within and outside the classroom environment.
This basically deals with the ability for the teachers to be willing and ready to utilize this gamified system to teach their students. This will then be applied to the practical case which involves finding solutions to motivation of students in terms of rapid learning. This research could eventually lead to a sustainable learning process within the educational context, which would serve as a catalyst to speeding up the level of understanding of every student.
Adedayo, A (2018). Effectiveness of the Use of Gamification by Teachers in the Education System. Afribary.com: Retrieved January 21, 2020, from https://afribary.com/works/my-project-2-docx
Adegoke, Adedayo. "Effectiveness of the Use of Gamification by Teachers in the Education System" Afribary.com. Afribary.com, 25 Oct. 2018, https://afribary.com/works/my-project-2-docx . Accessed 21 Jan. 2020.
Adegoke, Adedayo. "Effectiveness of the Use of Gamification by Teachers in the Education System". Afribary.com, Afribary.com, 25 Oct. 2018. Web. 21 Jan. 2020. < https://afribary.com/works/my-project-2-docx >.
Adegoke, Adedayo. "Effectiveness of the Use of Gamification by Teachers in the Education System" Afribary.com (2018). Accessed January 21, 2020. https://afribary.com/works/my-project-2-docx