In
today’s electronic era computers have a hand in almost everything.
Entertainment is no exception, in fact with the coming of digital information
has made one of its greatest leaps. Movies, games, music, even books that that
are simple and easy as it is have been impacted greatly by computers. But how far is too far? Music is now
stolen, movies the same, games can be hacked and broken into with simple
programs. As technology continues, more and more information will be taken,
changed, stolen, and laws will then be made to try to stop all of this. But all
they really need is a good middle ground to work towards or land on.
With
the coming of DVD’s computers moved into a big portion of the video industry.
But with it came the ability to take a movie off of the disk and distribute it
over user sharing programs. Many companies have tried to solve this problem by
adding programs and such to the disks
so that the information cannot be stolen. This does not stop DVD pirating, but
it does cut down on the burning of DVDs. CD’s have also incorporated this type
of programming for the same reasons.
Gabriel, E. (2018). The Use of Computers in Entertainment. Afribary. Retrieved from https://afribary.com/works/the-use-of-computers-in-entertainment-891
Gabriel, Emmanuel "The Use of Computers in Entertainment" Afribary. Afribary, 29 Jan. 2018, https://afribary.com/works/the-use-of-computers-in-entertainment-891. Accessed 26 Dec. 2024.
Gabriel, Emmanuel . "The Use of Computers in Entertainment". Afribary, Afribary, 29 Jan. 2018. Web. 26 Dec. 2024. < https://afribary.com/works/the-use-of-computers-in-entertainment-891 >.
Gabriel, Emmanuel . "The Use of Computers in Entertainment" Afribary (2018). Accessed December 26, 2024. https://afribary.com/works/the-use-of-computers-in-entertainment-891