DESIGN AND IMPLEMENTATION OF DATA AND VIDEO STREAMING SYSTEM

37 PAGES (4626 WORDS) Computer Science Project


ABSTRACT
Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a streaming provider. The name refers to the delivery method of the medium rather than to the medium itself. The distinction is usually applied to media that are distributed over telecommunications networks, as most other delivery systems are either inherently streaming (e.g., radio, television) or inherently non-streaming (e.g., books, video cassettes, audio CDs). The verb 'to stream' is also derived from this term, meaning to deliver media in this manner. Internet television is a commonly streamed medium.

TABLE OF CONTENT
TITLE PAGE                                   
CERTIFICATION                               
APPROVAL                               
DEDICATION                                   
ACKNOWLEDGEMENT                       
ABSTRACT                                   
TABLE OF CONTENT  
                             
CHAPTER ONE
1.0    INTRODUCTION                           
1.1    STATEMENT OF PROBLEM                       
1.2    PURPOSE OF STUDY                           
1.3    AIMS AND OBJECTIVES                        
1.4    SCOPE/DELIMITATIONS                       
1.5    LIMITATIONS/CONSTRAINTS                       
1.6    DEFINITION OF TERMS                       

CHAPTER TWO
2.0    LITERATURE REVIEW                           

CHAPTER THREE
3.0    METHODS FOR FACT FINDING AND DETAILED DISCUSSIONS OF THE SYSTEM
3.1     METHODOLOGIES FOR FACT-FINDING
3.2    DISCUSSIONS            

CHAPTER FOUR
4.0    FUTURES, IMPLICATIONS AND CHALLENGES OF THE SYSTEM
4.1    FUTURES
4.2    IMPLICATIONS
4.3    CHALLENGES

CHAPTER FIVE
5.0    RECOMMENDATIONS, SUMMARY AND CONCLUSION       
5.1    RECOMMENDATION                           
5.2    SUMMARY                               
5.3    CONCLUSION                               
5.4    REFERENCES