DESIGN AND IMPLEMENTATION WIRELESS APPLICATION PROGRAM USING J2ME AND BLUETOOTH (CASE STUDY OF NETWORKING TRAINING)

55 PAGES (6044 WORDS) Computer Science Project
ABSTRACT
As mobile phone handsets attain increasing capabilities, we see many more opportunities for novel applications development.  These handsets are typically characterized  as constrained computing platforms, due to limitations in computing, storage and interface capabilities. Specialized development  environments, such as J2ME, allow for cross- platform development that respects these limitations.   While it is important to respect these resource constraints, we also want to highlight some of the unique features of mobile phones, such as high quality audio, constant connectivity and comfortable form factor for use as device to interact with the physical world.  In this paper, we discuss the J2ME development environment for current mobile phones and demonstrate applications we have developed that respect the resource constraints while simultaneously exploiting the unique features of these commercially available devices.  This paper is intended to whet  the  appetite  of potential  developers  and  designers for this important emerging platform.

TABLE OF CONTENTS
TITLE PAGE
CERTIFICATION
DEDICATION
ACKNOWLEDGEMENT
ABSTRACT
TABLE OF CONTENTS

CHAPTER ONE
INTRODUCTION
1.1BACKGROUND OF THE STUDY
1.2STATE OF THE PROBLEM
1.3PURPOSE OF THE STUDY
1.4AIMS AND OBJECTIVES
1.5SCOPE OF STUDY
1.6LIMITATIONS OF STUDY
1.7ASSUMPTIONS
1.8DEFINITION OF TERMS

CHAPTER TWO
LITERATURE REVIEW

CHAPTER THREE
3.1DESCRIPTION AND ANALYSIS OF EXISTING SYSTEM
3.2FACT FINDING METHOD USED
3.3ORGANIZATION STRUCTURE
3.4OBJECTIVES OF EXISTING SYSTEM
3.5INPUT, PROCESS AND OUTPUT ANALYSIS
3.6INFORMATION FLOW DIAGRAMS
3.7PROBLEMS OF THE EXISTING SYSTEM
3.8JUSTIFICATION OF THE NEW SYSTEM

CHAPTER FOUR
4.1DESIGN OF THE NEW SYSTEM
4.2INPUT SPECIFICATION AND DESIGN
4.3OUTPUT SPECIFICATION AND DESIGN
4.4FILE DESIGN
4.5PROCEDURE CHART
4.6SYSTEM FLOW CHART
4.7SYSTEM REQUIREMENTS
5.1IMPLEMENTATION
5.2PROGRAM DESIGN
5.3PROGRAM FLOWCHART
5.4PSEUDO CODE
5.5SOURCE PROGRAM: TEST RUN
DOCUMENTATION

CHAPTER FIVE
7.1RECOMMENDATION
7.2CONCLUSION
BIBLIOGRAPHY